Zones

= Zones = In World Builder, Zones are a feature that allows players to create regions in their world in which an effect can be applied, or something can occur, these effects and events can range from background music for an area being played to even allowing specific players to build within a small region in your world.

Build Zone
The Build Zone is a zone that defines where a player can build. This does not give players builder when walked into.

Expand this section to see what this zone's properties.

Zone

 * Blacklist
 * Defines who cannot build in a certain build zone
 * Whitelist
 * Defines who can build in a certain build zone

Camera Zone
The Camera Zone is a zone that allows players to modify the camera locally when a player is stepped inside it. Expand this section to see what this zone's properties.

Camera

 * Field of View
 * Changes how wide the camera perspective is
 * Has a slider and text box for more precise selections
 * OverlayImage
 * Allows players to overlay an image that is stretched to fill the player's screen.
 * Has a text box next to it to define the image that is shown.

Vignette

 * Vignette
 * Allows for a vignette to be placed onto the player's screen
 * Has a transparency slider
 * Has a color property to change the vignette's color

Grain

 * Grain
 * Shows film grain on the player's camera. Also referred to as static.
 * Has a size slider to define the size of one grain
 * Has a speed slider to change how fast the grain will change
 * Has a transparency slider

Zone

 * Directional Block / Edit Button
 * Allows for the camera to be set in a fixed direction, following the player's movements, but cannot be placed in a fixed position.
 * To set, click the Edit button, then click on a Directional Block.

Post Processing

 * Bars
 * Allows for cinema-like bars to be placed onto the player's screen.
 * Has a size slider
 * Has a color property to change the bars' color

Gravity Zone
The Gravity Zone is a zone that changes the gravity for whoever is inside the zone. Expand this section to see what this zone's properties.


 * Gravity
 * Has a slider that can be used, but also has a text box for more precise values

Safe Zone
The Safe Zone is a zone that prevents any player inside the zone from being damaged, giving players a forcefield around their avatar using Roblox's Forcefield, found around the player when respawning.


 * Has no properties

Skybox Zone
The Skybox Zone is a zone that has the functionality of changing the whole atmosphere of the game, changing the skybox, clouds, atmosphere, ambience, terrain color, and time.

Expand this section to see what this zone's properties.

Skybox

 * CelestialBodiesShown
 * Defines whether or not the sun, stars, and moon will show.
 * OverrideSkybox
 * Overrides the current skybox with the skybox textures set in the Skybox properties
 * Skybox Properties
 * The textures for the skybox are defined here
 * SkyboxBk - Defines the back of the skybox
 * SkyboxDn - Defines the bottom of the skybox
 * SkyboxFt - Defines the front of the skybox
 * SkyboxLf - Defines the left of the skybox
 * SkyboxRt - Defines the right of the skybox
 * SkyboxUp - Defines the top of the skybox
 * StarCount
 * Sets the amount of stars in the night sky
 * Has a slider and text box to define the selection

Sun

 * SunAngularSize
 * Defines the Sun's angle in degrees
 * SunTextureId
 * Defines the Sun's texture

Light

 * Brightness
 * Has a slider and text box for more precise selections

Moon

 * MoonAngularSize
 * Defines the Moon's rotation in degrees
 * MoonTextureId
 * Defines the Moon's texture

Terrain

 * AsphaltColor
 * BasaltColor
 * BrickColor
 * CobblestoneColor
 * ConcreteColor
 * CrackedLavaColor
 * GlacierColor
 * GrassColor
 * GroundColor
 * IceColor
 * LeafyGrassColor
 * LimestoneColor
 * MudColor
 * PavementColor
 * RockColor
 * SaltColor
 * SandCoor
 * SandstoneColor
 * SlateColor
 * SnowColow
 * WoodPlanksColor


 * TerrainColorEnabled
 * Defines whether or not the terrain's color will be changed

Lighting

 * Ambient
 * Changes the world's ambient
 * FogColor
 * Changes the fog's color
 * FogEnd
 * Changes how far the fog will be away from the player
 * FogStart
 * Changes how far the fog will start from the player
 * GeographicLatitude
 * Changes the Earth's rotation from the Sun
 * OutdoorAmbient
 * Changes the ambient that comes from the Sunlight
 * TimeOfDay
 * Changes the world time

Atmosphere

 * AtmosphereColor
 * Defines the color that is shown near the sun's bloom


 * AtmosphereDecay
 * Defines the color that is shown opposite of the sun's bloom
 * AtmosphereDensity
 * Defines how dense the atmosphere is, making it harder to see in long distances the denser the atmosphere is
 * AtmosphereEnabled
 * Turns the Atmosphere on or off
 * AtmosphereGlare
 * Changes how much the atmosphere will get affected by the sun's glare
 * AtmosphereHaze
 * Defines how much the atmosphere will affect the skybox

Clouds

 * CloudsColor
 * Defines the Clouds' color
 * CloudsCover
 * Defines how much the clouds cover the sky
 * CloudsDensity
 * Defines how dense the clouds will be (The clouds will be grayer when denser and vice versa)
 * CloudsEnabled
 * Defines whether or not Clouds will be enabled

Sound Zone
The Sound Zone is a zone that plays music that is directly played into the player rather than coming from a source, that is set repeatedly when players walk into the zone. Expand this section to see what this zone's properties.

Sound

 * PlaybackSpeed
 * Changes how fast the sound will play
 * SoundId
 * Defines the sound that will play

Block

 * Volume
 * Changes a sound's volume

Title Zone
The Title Zone is a zone that shows a title and description when players walk into the zone which then slowly disappear after 5 seconds. Expand this section to see what this zone's properties.

Text

 * Description
 * Defines the small text underneath the title
 * Font
 * Changes the title and description's font
 * TextColor
 * Changes the title and description's color
 * Title
 * Defines the big text above the description